Sunday, October 2, 2016

DevBlog #3 Heist Selection

DevBlog # 3 :

Touch Up On Crew Panels

I touched up the crew panel adding a back button to the top right that fits in perfectly with the scaling panels that move around in the crew panel.  This should have been added in a while ago but I didn't really need it for my play testing so it was never added.
Grey box is the button hitbox.
I feel like the background needs to have some sort of design, but I don't know of any designs to put on it and also I'm not the best at pixel art so we will see what happens.


Bigger Heists

I plan on adding bigger heists so I've added a system to help with bigger heist layouts.  You can now freely drag around the heist layout.  I'm planning on adding a zooming feature later as well to give the user more control of what they want to see.
Not optimal yet

Entry Point Selection Fix

So since the last devblog I fixed a bug in which the entry point selection menu would just totally mess up and delete buttons if you didn't close it right, I also fixed it so that you can't vote more than once.
As you can see there are no bugs when I go through the menu

Time Implementation

After your done voting in the planning mode you automatically leave the planning stage back to the main menu, which there will be a timer to when your heist actually starts.
Before the planning stage.
After the planning stage.